
There's lot of other adventures creates by the fans itself, and the better of all it, anyone which the minimum of acknowledgement of the Doom Engine can run up for it, after wall deep inside you are playing a modified Doom Legacy.Īnd then, I think it's mainly this. And then, I think this mostly proofs how much SRB2 there's out there. You may not exactly really want to play the last one, but I'm sure one of the other two brought your attention. From simple wads which put Modern Sonic as a new character until Wads which really recreate a Sonic Game in the Engine:įrom Left to Right: SRB2 Sonic Adventure 2 SRB2 Riders SRB2 Schoolhouse How long do you remember SRB2 has been with us? If you choose 20+ years, good luck, you are right! With a history so long as the Sonic franchise by itself, in a time where 3D Sonic were giving it first steps as this game used Classic Sonic despite the modern design, there's lots of customizable wads there. Don't want 2D Graphics? Why not play it like SEGA Saturn? And plus, remember, we're talking about Doom, so likely nearly 90% of everything you see can be modified or complemented with a wad. Too poor or don't have a powerful machine to play Team Sonic Racing? Well, then I present you: SRB2 Kart!ĭespite actually not having the same mechanics, and likely being a "remake" of Sonic Drift or properly, Mario Kart with Sonic, this one is being one of the hottest mods of the community. Well, I'm mainly writing this because I think many people, including me, actually are pretty out that the game received some major improvements as well some wads that are so good that looks like an official game. Sonic Robo Blast 2, a Sonic fan-game built-in up Doom Legacy and likely one of (if not the) most successful Sonic fan-games. Which is a shame, but I suppose the advantage of fan games is that it's allowed to be niche in a way that a commercial product could never be.I don't think this game needs a presentation. But until that point, you won't really get the full experience. Everything comes together eventually-you learn how to control your momentum, you learn to use your speed to your advantage, you learn the design philosophy behind the structure of SRB2 levels and never get lost again. You're going to feel like your acceleration is way too fast.


THAT SAID, this game has a pretty steep learning curve.

The levels are elaborate multi-layered interconnected environments that translate the tiered level design of 2D Sonic games into 3D in a way that I didn't even know was possible. The controls are so fast and breezy, heavily affected by momentum in a way that gives it so much depth. It feels like a 2D platformer in 3D in a way that no other game ever has to me. Not among fan games, or among Sonic games. SRB2 is my favorite 3D platformer overall.
